Killer Bunnies and the Quest for the Magic Carrot is a card game developed by Jeffrey Neil Bellinger and published by Playroom Entertainment. Some praise the game for its smart mechanics while others criticize the randomness. Differing opinions aside, Killer Bunnies is the game that got me into gaming. A few years ago I’d be happy to challenge you to a round of Apples to Apples or Imaginiff. Now I’m ready to team up and save the world in Pandemic.
Killer Bunnies is more complicated than your typical card game. But I’ve taught over 20 people and everyone’s picked it up within a few rounds. The instructions are written extremely well, but I can understand someone getting overwhelmed on a first read (particularly because I was one of those people).
There are 12 Carrot Cards in the game. The main objective is to collect them. Once the last Carrot Card is drawn, the game is over, and one of those carrots is randomly selected as the winner. The more carrots you have, the higher your chances are of being the winner. This is a primary complaint that some people have with the game. “In the end, the game is just a lottery.” To that I say:
But strategy is also important. The secondary objective is to have as many bunnies out on the table as possible while simultaneously killing your opponents’ bunnies. If the final Carrot Card is drawn and you have no bunny, all your carrots are forfeited and you have no chance of winning. Without strategy early on, you can’t enter the lottery.
Because of this, Killer Bunnies is a great example of harmony between chance and strategy. Everyone competes until the very end, as opposed to other games in which a single player dominates and no one has a chance to take them down. As long as you have a one bunny and a one carrot, you can win.
The game allows for trading, which leads to additional layers of strategy (read: bribery, extortion, and back-stabbing). I probably lose a friend a month to this game.
You can attack your opponents through a variety of methods. Nearly anything you can imagine doing to your opponents exists on a card. Do they have more carrots than you? Steal them. Do they have 10 bunnies and you have 2? Wipe them out with a multi-target range weapon.
The somewhat endless possibilities of Killer Bunnies is enhanced by the 10 booster decks. Each booster adds new elements and a ton of new cards. Some people have complained that there are too many boosters. To that I say:
Buy boosters until you stop enjoying the game.
I own and thoroughly enjoy all 10 boosters—with so many cards, the game never gets old (I also keep a separate starter deck to teach new players). But some people prefer simpler gameplay. If that’s the case, start with the Red Booster. If you like that, get Violet. Repeat until you’re overwhelmed and on the verge of tears. The starter set is more than adequate for casual game nights.
If you’re interested in journeying down the rabbit hole, Killer Bunnies and the Quest for the Magic Carrot is available for purchase on Amazon.com.